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Joined 1 year ago
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Cake day: June 13th, 2023

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  • It’s quite easy, actually. I usually play everything years after release, however, if I’m really into a certain series, I’ll buy it right away. If I don’t care for the wait, I probably don’t care enough about whether or not a sequel is being made.

    Of course that only works if you don’t get hyped easily. I play a lot of games, but usually only 1-2 per year are released within said year.



  • While I do agree with the problems identified, I can’t help but think they also made forums a lot better. Due to the lower discoverability and higher effort to actually join communities felt more personal. You interacted with smaller groups and came to know specific people. I still have friends from back then.

    On larger platforms, I never had that. Even lemmy, which is small in comparison has enough people that I barely even think about specific users. Let alone speak with them on a personal level.










  • De_Narm@lemmy.worldtomemes@lemmy.worldMandatory Boomer post
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    11 days ago

    I’m glad people are finally coming around to this. There is still fun to be had in Skyrim, but it released around the same time as Dark Souls, Witcher 2, Risen 2 and Fable 3 among others. Not all of them are better games, however Skyrim most certainly isn’t the best one.


  • I’ve come around to really liking them. In short, they vastly improve dungeons in my opinion.

    Most RPGs don’t manage to create interesting battles outside of boss fights. Heck, an increasing amount of RPGs fails to create any kind of challange. However, random encounter can add another layer to dungeons: resource management. You have to plan out how to tackle fights in order to get through the dungeons with your limited items/MP - do you sacrifice more HP or do you go for your strongest attacks? How much exploration can you get in? Do you need to be extra careful and plan for stronger rare encounters? Maybe even plan around lvl up healing.

    Sadly, this layer is easily removed. Overworld encounters? Just dodge everything. Adjustable encounters? Grind just enough, go heal and disable encounters. Non-challanging fights? Just use basic attacks. Healing stations? No need to plan anymore. Ideally, the dungeons provides no healing at all - especially not before encountering the boss.

    If you’re interested in a game with great dungeons, I’d recommend every single Etrian Odyssey.