• 45 Posts
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Joined 2 years ago
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Cake day: June 20th, 2023

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  • That’s interesting! I normally play the opposite, and rush to get cliff explosives and all the landfills before scaling up. In this playthrough I was forced to scale up without any of that, and mostly with yellow belts, so this was a fun opportunity to play along with the landscape.




  • “Waterfall process” is a curseword in software development for a reason.

    To me it proves the person is thinks that a game can be created without prototyping and iteration. In addition to only doing 10% of the work, they are under the illusion that they have done 80% and completing it is just a rote exercise. They have also overdesigned untested features and mechanics which makes any iteration harder. I’d have to break their thing down and iterate over the parts with them while also explaining this to them.

    It’s just double worst.