After playing World of Warcraft for 15 years, I started becoming increasingly bored and disgruntled with the game. The game being grindy and repetitive is no real surprise, I mean it’s an MMO. But the one thing that was really frustrating was paying monthly for a subscription and a huge chunk of cash for an expansion, but still having extra stuff flashed in my face all the time that was simply not possible to earn in-game. Mount skins, cosmetics, miscellaneous stuff that is only available in the Blizzard store. They also began adding loyalty items that require being subscribed every single month, and doing repetitive, extremely boring stuff on top of the other repetitive boring stuff, so basically double dipping on your grind, which really isn’t fun.

Aside from that, I also played other games that required a heavy amount of grinding too, and each one of them had similarly frustrating elements. Destiny 2, overwatch, Battlefield, Fortnite, Halo, and the list goes on. Each of them has the same issue: fear of missing out. FOMO basically makes it so that if you don’t seize the opportunity to spend real life money, you will never be able to obtain something really cool, because it’s only there for a short time, and then it’s gone, and you are made to feel guilty and bad about it. It’s just kind of depressing playing kind of games and realizing that you are now mentally dependent on financial transactions in order to get the full enjoyment of the game. That to me is a very very awful way to live life, and it really messes with your emotions

So I ditched every game that had any element of an in-game purchase. This is honestly helped my mental health a huge, huge amount. Now, I only play games that either have no microtransactions in them at all, or are completely free and 100% possible to play with no purchase required at all. So games like team fortress, deadlocked, Stardew Valley, and many other indie games that you can purchase and then never have to worry about getting suckered into the microtransaction cycle for

  • Ark-5@lemmy.blahaj.zone
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    20 hours ago

    I finally kicked my Destiny 2 habit by installing Linux, and while I absolutely miss the gameplay and my team, I haven’t really looked back. I’m involved and interested in so many other things now. I still see the odd post that gives ma a pang of FOMO, but the thought of booting into my windows install makes me want to peel my skin off with tweezers.

    Not an MMORPG by any means, but I’ve been really enjoying a “Minecraft like” called Vintage Story that is giving me the same feeling. The commodification of Minecraft has finally frustrated me enough and I’m jumping ship.

  • brb@sh.itjust.works
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    2 days ago

    You should try Old School Runescape if you want an MMORPG without any microtransactions or FOMO/daily grind mechanics.

    The cool part with OSRS is that every new feature or update has to pass the player polls, meaning they are unable to add stuff no one asked for. This includes microtransactions, partnerships, battlepasses, etc.

    • Buttflapper@lemmy.worldOP
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      I actually have played around 900 hours of it on Steam alone. I’m not going to support them anymore though because of their bullshit price increases. They are owned by an investment company now That is milking them for every cent. World of Warcraft has never once increased the prices of their game at all. I’m not going to support a game that is like that

      • Meltrax@lemmy.world
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        2 days ago

        I mean… They have grown. The studio is bigger, they don’t have other revenue sources like Blizzard does really (also Activision Blizzard is owned by Microsoft, if you’re worried about a games company being owned by someone else that just wants profit…), and shit costs more now than it did 10 or 20 years ago. I wish it didn’t but inflation is a thing, and that thing affects the food and housing bills of the employees at companies.

        For what it’s worth, OSRS has made some absolutely amazing improvements in the last couple years. Almost every single update has hit perfectly with nothing but minor errors or complaints. New expansions and regions, new quests, new raid, weapon and damage rebalances, new bosses, new community events and special game modes, new updates to their clients both mobile and desktop, and most importantly a significantly better bot-busting system over the last few months.

        This shit isn’t cheap. That’s a LOT of parallel systems and work, and OSRS continues to have 0 micro transactions outside of membership. True, RS3 and its cesspool of mtx helps fund OSRS, but I don’t know how far that goes since the player count there is stagnant.

        Now your opinion and choice to not support a company is always valid, that is up to you. But I don’t think it really is a “bullshit” price increase. I’m OK with OSRS costing $2 more per month if it means that this current cadence of content of QOL updates marches on. Jagex has been absolutely nailing it and I’m very happy with them, and that’s worth money to me.

      • Adalast@lemmy.world
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        1 day ago

        You can’t really say Blizzard has not raised prices when they have added microtrans and mental health costs to the game.

  • Krakaval@jlai.lu
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    3 days ago

    If everyone was following your path, micro transactions wouldn’t be there anymore.

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    4 days ago

    May I recommend taking it a step further and going for games that have no cycle in them at all? That is, finite games that you can play and actually finish, for good. That’s what I’ve been looking for a lot lately.

    Some recommendations:

    • The Talos Principle (puzzles with a story)
    • Outer Wilds (best to go in blind, read absolutely nothing about it, not even the steam description)
    • CrossCode (fast paced fun combat and a cool story and characters. Somewhat grindy but still finite)
    • Beacon Pines (short and sweet visual novel)
    • Chants of Sennaar (language translation game, surprisingly fun and satisfying)
    • I Cast Fist@programming.dev
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      2 days ago

      Not every game needs a story or campaign you can finish to be enjoyable. Playing random skirmishes in Age of Empires 2 or Supreme Commander can be loads of fun. Civilization 5 has scenarios that I suspect most players don’t even know exist (also, you can play Unciv for free). You can pick up and put down much like you’d do to boardgames.

      Then there’s “infinite” games like Cities Skyline, RimWorld, Dwarf Fortress, Satisfactory. It’s ok to want once and done games, but games that you want to replay when they lack any mtx or dark patterns speaks something about your enjoyment

      • SorteKanin@feddit.dk
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        2 days ago

        Definitely, not disagreeing with that. I’ve played plenty of those games too. I just find that “enjoyment per hour” is actually better with shorter, finite games. But I also find myself spending a lot of time playing Civ or Stellaris haha

    • carbonari_sandwich@lemm.ee
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      4 days ago

      Chants of Sennaar is absolutely one of my favorite games. It’s one of the few games I’ve played where the mechanics of the game and the themes of the game were in perfect harmony.

      • SorteKanin@feddit.dk
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        3 days ago

        Well… Without spoiling anything I would say, you are a member of an alien species on another planet. You are also an aspiring astronaut about to take your first journey into space. Let’s just say your journey is quite remarkable.

      • String@lemmy.world
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        3 days ago

        I’m not them but…

        Outer Wilds is a gem of a 3D first-person indie game. Other games might have you find required items so you can progress (like Pokemon or Zelda games), but in this game it’s all about the knowledge you learn while playing (like Tunic). You explore, learn, and puzzle solve. By looking up anything about the game, or by looking up a solution to a puzzle, you essentially lock yourself out of experiencing that piece of content. It’s all about the journey.

        It’s a game you can only really play once, but it is so worth it. It’s my favorite video game and I wish I could forget everything about it so I can play it again for the first time.

  • dubyakay@lemmy.ca
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    4 days ago

    When I did this quitting thing from MMOs and FOMO inducing gachas that you describe, I suddenly

    • got a non-dead-end job
    • got a girlfriend
    • got a promotion
    • travelled around Europe
    • girlfriend died
    • travelled around Europe some more
    • got another girlfriend
    • ended up in Canada
    • got married
    • got kids
    • stuck in dead-end job again without promotion for the past five years

    I still think it was worth it to quit though. My mind just gets stimuli from the seemingly simplest things, like looking at a beautiful tree on the roadside, brutalist architecture, interesting conversations that I focus on instead of my mind wandering onto the next mount or raid boss I will have to tackle.

    And when it comes to gaming, if I want to satisfy my itch for twitch and a bit of adrenaline, roguelites scratch it the best, without the long term commitment to playing them for days or even hours.

    But what works best to keep sanity is exercise, and with riding a road bike at least twice a day I can combine elevated heart rate with zoning out and Zen for stress relief really well. It’s simply meditative.

    I think of the twelve years I’ve spent playing MMOs fondly, lots of memories were made. But I would never do it again. And it has nothing to do with self-control, and willpower to not start it again, although quitting cold turkey definitely required both. But it had everything to do with the realization that it’s a trap that’s a poor substitute for real life, even if real life has dealt you shitty cards.

    I can spot the hazy, reality-disconnected look of addicts from a mile away. The self-deluding statements when the topic somehow gets brought up. And I can do nothing but feel a bit sad for them, and hope that somewhere, someone manages to gently nudge them on a path that helps them escape from this trap.

    • Valmond@lemmy.world
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      3 days ago

      Wtf, is this some (copy) pasta?

      If it isn’t it should be our Lemmy pasta with sauce IMO!

  • ColeSloth@discuss.tchncs.de
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    I dropped them all like 8 years ago. Not even the microtransaction parts for me since I never played any pay to win games and not big on caring about skins or hats. It was that any game time I had, felt like I had to play league of Legends, or I’d fall behind.

    So I dropped it and have happily gone back to pretty much exclusively single player games. It’s nice.

    • DeadUncle@lemmy.world
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      3 days ago

      Yeah, same for me. I like Apex. It is an Insanely fun game. But I’m the kind of guy who plays something for a bit and then something else before I may or may not come back. Apex being live service makes it that I don’t want to come back because many of the things I know about the game are no longer true. So I’m not installing it again

      • ColeSloth@discuss.tchncs.de
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        3 days ago

        Yep. You take a month off from league of legends and all of a sudden 50 things have changed/rebalanced and there’s 2 new heroes to figure out.

        So nice going back to gaming on my own terms. I’m replaying ffvii right now with 7th heaven mods. Been over 25 years since I played it last, and it’s still awesome, mostly.

  • WhyFlip@lemmy.world
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    No shit. Micro transactions have completely turned me off from gaming, starting with TF2.

    • Eugene V. Debs' Ghost@lemmy.dbzer0.com
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      “Valve is the savior of gaming” as they invented micro transactions and neglect as many IPs as EA and Ubisoft do, but its okay since they have so many fun sales to tie to your account.

      Valve is cool some of the time, TF2 is my most played game, but the moment GabeN keels over, is the moment a lot of people are going to notice that “owning” all your games on a digital storefront was a bad idea, like when Playstation and Microsoft remove games people bought with their hard earned money.

  • rimjob_rainer@discuss.tchncs.de
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    4 days ago

    Welcome to capitalism. Big gaming companies do not care about games anymore, they care about how to maximise profits. Their games are manipulative and developed together with psychologists solely to get your hard earned money at any opportunity. They got so good at it, that they are able to release pieces of software which are looking like games but actually are milking machines and no games at all.

    You just have to take a step back and you will be able to easily differentiate between products of corporate greed and games.

    Games once were supposed to be entertaining and even art. And there are still some, mostly indies.

    • WhatYouNeed@lemmy.world
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      3 days ago

      We’ll take cash, we’ll take checks,

      We’ll take credit cards, we’ll take jewelry,

      We’ll take your momma’s dentures if they got gold in them!

  • Captain Aggravated@sh.itjust.works
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    3 days ago

    Team Fortress, I’m assuming you mean TF2, was one of the very first games to have microtransactions. They aren’t required for play but they’re definitely there.

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    3 days ago

    Except for like 3 helm pieces which they released like 15 years ago and have since made available through others means, there’s literally nothing beyond a few mounts and pets. So your whole “mounts, cosmetics, miscellaneous” thing is very misleading. Other than that, I agree with you and I’m glad you’ve managed to get away. Kudos.

    Edit: seems I missed a few of sets that they released in the last 4 years. 5 of them to be precise. And a pair of wings and a helm piece. Some of which were given for free to subscribers before being put on the store.

      • nyctre@lemmy.world
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        3 days ago

        I checked the site before posting just to make sure because I didn’t wanna post BS, but it seems I missed a couple of things. I apologize, they also released 6 cosmetic sets in the last 4 years, an extra helm and a pair of wings. Some of which they simply gave for free to subscribers before putting on the store.

        That’s still less than you’re making it sound. Definitely not one every month. Again, not defending them or disagreeing with you, I just don’t like it when people make things sound worse than they are to get people to agree with them.

        Also, that transmig restriction bit is also a lie. There’s quite a few cosmetics that are armor class agnostic. I know because I have them and I’ve never spent a dime in the store. Here is a list of most of them.

        • Randomgal@lemmy.ca
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          3 days ago

          I’d you don’t have a job, and can play 12 hours a day to farm that gear. Great! Enjoy school life. But adults don’t have time to farm all that shit, purchasing is effectively the only way to get it. It is disingenuous to conflate "being obtainable ’ with “no need to ever purchase”.

          • nyctre@lemmy.world
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            There’s a list of 2000 pieces. And only 5 sets that you can buy. Also every month you get free trader’s tender for simply logging in. You use that to buy those pieces. If you do a few world quests you get even more. I literally cap out on the monthly 1k tender by playing a few hours. Why are you people being so negative for no reason.

            There’s plenty of things to hate. There’s plenty of things even blizzard are guilty of. Look at overwatch for thousdands of reasons. But wow is one of the games that’s most respectful of your time. Nowadays and as far as MMOs go, that is. I literally have a 4 piece set without ever stepping foot in a normal raid. Only did LFR once, got 1 piece. The other 3 were given for free. You get so much shit in this game by simply logging in and playing a couple of hours it’s insane.

            If you want the entire transmog collection the game has to offer, that’s been released over the course od 20 years, yes, you have to grind. But let’s not pretend you need to play a lot to have some nice sets. That hasn’t been true in a long time.

            • Randomgal@lemmy.ca
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              3 days ago

              The length of your explanation should make you realize why paying is easier. Hell, I’d pay not to read your explanation.

              • nyctre@lemmy.world
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                3 days ago

                Play the game for a few hours or pay. Yeah, complicated. You sound like you have too much disposable income if you’re so willing to pay for stuff… also, some of us enjoy playing games and don’t mind doing it.

                • Randomgal@lemmy.ca
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                  2 days ago

                  I sound like I play free to plays bro lol If you’re paying to play it’s because you want to.

  • y0kai@lemmy.dbzer0.com
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    Maybe its the 'tism but I never gave a shit about most microtransactiony things unless they have a “pay-to-win” element. That’s why I gave up on GTA online.

    But if its just like “exclusive skins”, I could give a shit. My default skinned character can still win against a guy in a bear-suit with a golden AK and that’s really all I need. I have no particular FOMO of not winning the fashion part of the game.

    I do wish games I could turn off their constant begging for my money though.

    • conciselyverbose@sh.itjust.works
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      You used to unlock cool stuff by playing the game.

      They removed that whole loop of discovering cool stuff by doing cool things and replaced it with cash grubbing.

      • aphonefriend@lemmy.dbzer0.com
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        4 days ago

        Played Terraria recently and this concept you speak of shined in it. Almost forgot how fun discovering new things as you play the actual game was.

      • Nighed@feddit.uk
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        3 days ago

        Wow still has a lot of achievement/reputation(grind) related cosmetics.

        But yeh, it’s a shame that when you see a cool/unique looking mout etc that you now assume it’s paid by default.

    • helenslunch@feddit.nl
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      But if its just like “exclusive skins”, I could give a shit.

      I think you meant “couldn’t”.

      I do wish games I could turn off their constant begging for my money though.

      The “constant begging” is why I don’t even look twice at these games.

    • PunchingWood@lemmy.world
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      Even a bunch of competitive games it hasn’t bothered me that much unless it’s like a real big difference.

      I actually enjoy taking the shitter on people that paid to be “good”, then get their asses handed to them to someone who clearly never spent a dime.

    • RonnieB@lemmy.world
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      My problem with “its just cosmetic” is that it turns the entire main screen into ad space, along with loading screens and wherever else they can jam it in. I don’t play game to be advertised to.

      Of course I can choose not to buy in, but if it didn’t have a psychological effect they wouldn’t be doing it.

      • 𝔼𝕩𝕦𝕤𝕚𝕒@lemmy.world
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        4 days ago

        An argument I heard, and adopted is that it’s never “just” cosmetic. Your enjoyment of the game is impacted by how you perceive your avatar. This is why fortnite skins sell so well to new players. It’s not just cosmetic to drop $20 on Cuddle Team Leader. It makes a user feel silly and increases enjoyment running around as an obvious pink mascot costume. It prolongs how long you play both by increased enjoyment, and sunk cost fallacy. In any game with cosmetics, purchases drive playtime.

        • hoshikarakitaridia@lemmy.world
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          4 days ago

          Yeah I had to realize that as well at some point.

          Used to play games and I was so focused on gameplay, I always thought “why even have a lot of art in there”. But then you realize if the art sucks, you wouldn’t even be giving it a chance.

          And this extends to skins and stuff. If it’s “just cosmetics”, that still means there is some art that is now hidden unless you throw money at your screen. And depending on how much it is, the game might be way too boring without it. So you’re still buying bits of a game after the fact. And voila, we’re back to the reasons why DLCs suck.

    • Buttflapper@lemmy.worldOP
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      My default skinned character can still win against a guy in a bear-suit with a golden AK and that’s really all I need. I have no particular FOMO of not winning the fashion part of the game.

      Sure, until Activision starts using its new patented pay to win technology

      Twitter user strahfe recently shared a patent by Activision that suggests buying cosmetic items could increase your chances of being placed in games against less-experienced players. The patent reads: “The microtransaction engine may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player”

      I’m not heavy into conspiracies, but I’m suspicious enough to not give Activision the benefit of the doubt and bet that they’ve done this in secret if they have a patent for it. But really… if we’re even thinking about these kinds of things, the game is a lost cause.

    • ihatetheworld@lemmy.ml
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      It is always such a satisfying feeling to loot the $999 weapon skin off your enemy dead body.

      Thank you for spending on my behalf and letting me play this game as a f2p and for letting me use your rare skin.

      I avoid any games that have p2w mtx but I can tolerate it somewhat if it is a PvE only or ‘single player’ like in Genshin-like games.

      I dislike the practice of having mtx of any kind in pay to play games so I tend to avoid those too.

  • TommySoda@lemmy.world
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    4 days ago

    I cannot tell you how much better my mental health has been since I stopped playing Apex Legends, Overwatch, and Rocket League. I never had anything against the gameplay of these games but the microtransactions and battle passes were just straight up toxic. After a couple weeks you simply don’t give a shit anymore and it’s amazing. I see my roommate playing these games until 3 AM every day because he has to do his daily challenges for 4 different games. He’ll be so pissed off that he can barely speak as he powers through game after game to get them done so he can go to bed. And in hindsight, that’s probably what I used to look like back when I played those games.

    • I Cast Fist@programming.dev
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      He’ll be so pissed off that he can barely speak as he powers through game after game to get them done so he can go to bed.

      If you want to help him get out of that, give him a burn or two every once in a while: “How are your second, third and fourth jobs coming along?” - “With all that work you do, you should ask for a raise!”

      Hopefully he’ll realize he’s not playing, but working, and give up on that. Hopefully.

    • Buttflapper@lemmy.worldOP
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      Apex Legends … the microtransactions and battle passes were just straight up toxic

      My friend bought Battlepass for Apex once because it had a pretty decent skin in it. Then, he was straight up *PISSED * when next season they had the most ridiculous, incredible looking skin ever. He felt like he had to purchase it again that season, and was bitter he spent money the previous season for something so mediocre. That kind of thought process is just awful. These games lure you right into it.

      • Prox@lemmy.world
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        Apex battle passes have always given you enough credit to buy the next season’s pass. I’ve been playing since launch, I’ve completed all battle passes save for maybe 4, and I’ve spent a total of $10 on the game.

        • TommySoda@lemmy.world
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          3 days ago

          Until they start charging only money for the battle passes. I never even used 80% of the skins I got on the battle passes anyway. I just wanted them so I didn’t not have them. As someone that has over 2,000 hours in Apex, I’m so glad I jumped ship. The grass was very green on the other side.

          • Prox@lemmy.world
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            3 days ago

            Funny you should mention that. They attempted to do precisely this (only buy the BP with real money) a few months ago. The player base revolted, and they walked it back to the way things were.

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      Sell me on rimworld! What do you like about it/what do ya like to do

        • A_Union_of_Kobolds@lemmy.world
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          I knew a guy who got real into it and started an “Accidental Cannibal Cult”. It was fun to listen to, if nothing else - I don’t get into those games much. Kinda like hearing EVE Online or Dwarf Fortress stories.

      • idyllic_optimism@lemmy.today
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        3 days ago

        The colonists you are given all have character traits and there is a social aspect of the game. Colonists can start relationships, start families, break up, start social fights and end up in infirmarry… Sometimes, family members of your colonists come to your colony as raiders. All these stories forming during gameplay is the real strength of the game for me.

        For example, there was this one colonist woman in one of my playthroughs. She was the tough, soldier type. She started one or two relationships in the colony but ended them. Then she tried to go back to them. It started creating some complicated feelings among the colony so I sent her to scavenge a nearby abandoned base.

        Before she can leave, a band of raiders popped in. One of the raiders was her teenage son! So I start getting so invested in saving the son and bringing him back to the colony. I’m not that skilled in combat or tactics so I save the game multiple times until a trap injures the boy so his mom can snatch him without fighting. She takes him into one of the intact rooms in the ruin and patches up his wound, shares her food. (She takes him prisoner and you can keep talking to prisoners and convert them into your colonists. )

        Here is a scene where raiders running around outside, raiding. And a mother and son, hunkered down in a room, trying to reconnect.

        While the boy is recovering in the impromptu prison room, she gets out and shoots the raiders one by one. Rest of the raiders leave the map after losing enough members.

        Mother and son talk about family, son talks about some childhood memories. Eventually, he is no longer a prisoner but a newly recruited member of the colony. Woman comes back with her son. Son turns out to be a psychopath but that’s ok. At the Rim, we love psychopaths, they do gruesome task of disposing raider corpses, for example, without getting emotional strain.

        Mother stopped creating drama in the colony after son joined.

        If you read people’s stories in the steam comments (there are a lot of war crime simulator stories, too, be warned) you may get why it’s so addictive.

      • Okami@lemmy.world
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        4 days ago

        Rimworld is a great Colony Sim if you love the idea of Dwarf Fortress but want a gameplay experience that’s much more accessible with a much softer learning curve.

        It plays into the chaotic post apocalyptic Mad Max style hellscape fantasy really well, and does not attempt to police your morality. You can love and care for your colonists, meeting their needs and growing to know them as individual people with their own unique stories, or you can play as efficiently or sadistically as you like, throwing ethics out the window and following the Geneva Suggestions wherever you deem prudent.

        The base game is good for hundreds of hours of play, and expansions bump that up to thousands of hours of fun, but it also has a very healthy modding community if that’s still not enough.

        If you’re unfamiliar with the Colony Sim genre, the basic idea is that you start with a set of semi-randomized colonists on a randomized map and need to build up a functioning Colony to survive. You the player take the role of a manager or overlord and set tasks for your colonists to complete, which they then take time to carry out while you watch and plan the next set of tasks. You need to gather materials, build shelter, grow or hunt food, defend yourself from wildlife and raiders, and recruit new colonists.

        Rimworld in particular has fun building mechanics with an emphasis on building power grids and heat management (air conditioning and heating to keep your colonists comfy and keep food from spoiling). It’s a lot like a top-down Oxygen Not Included, but with simpler mechanics and more focus on its (procedurally generated) story.

        • PerogiBoi@lemmy.ca
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          4 days ago

          Neat! Thank you for taking the time to make such a comprehensive review. Sounds like it’s up my alley! I enjoyed Frostpunk and the Tropico series (as well as Banished although I thought it was sort of boring after a while).

          • Okami@lemmy.world
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            4 days ago

            Ooh. I’ve heard of Frostpunk and Tropico but never played them myself. If they’re similar to Rimworld I need to check them out.

      • HeadfullofSoup@kbin.earth
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        4 days ago

        Over 2000 hour of play and i never won once but had so much fun losing in some really stupid way and some tragic one too.

        With the mod and dlc each new game are mostly unique

    • Squizzy@lemmy.world
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      3 days ago

      I was just talking about farmville the other day, howbmassive it was. Feel like it was an early example of this

      • tburkhol@lemmy.world
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        3 days ago

        My 80-year-old mother is stil hooked on Hay Day (2012 Farmville clone). She doesn’t alarm-clock overnight events any more, but that could be because she can’t sleep through the night now. Got a team of other old ladies around the world for contests, and it’s right on the edge of where I think it’s great that she’s got something to keep her engaged versus might need an addiction intervention.

        • DrSteveBrule@mander.xyz
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          3 days ago

          I’m not usually one for those types of games but I had a lot of fun with the player economy of Hayday. You don’t even need to do any farming, there were always desperate players selling low and buying high lol

          • I Cast Fist@programming.dev
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            2 days ago

            WoW auction house feelings right there. Dunno how it is nowadays, but I remember that back on Battle for Azeroth, that was the only way to get the 5 million gold for a super exclusive mount

  • shneancy@lemmy.world
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    3 days ago

    i don’t know when or how it happened but once i realised FOMO was being used against players regularly and aggressively i just- stopped caring. Oh a limited time special one week offer especially for me now and never again? Too bad i just launched the game and have no intention of buying your “newbie pack”. Oh my event limited time items? Dang, those look expensive, anyway i’m happy with my normal looking armour and normal looking tools/guns cheers

    & i only ever buy cheap cosmetics. If your game is bad and grindy when i play it without throwing money at the screen then your game is bad and grindy & i will tell all my friends about that experience

    • DJDarren@thelemmy.club
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      3 days ago

      Yeah, that’s the attitude I take with this shit now.

      I play a stupid colour matching game on my iPad that’s almost scientifically designed to try and rinse money out of users’ pockets, but I’ve got to a place where I see the offers and last chances and know that even if I did pay for a few boosts or power ups, it’s not going to bring me enlightenment.

      That’s not to shit on OP’s point, mind. Microtransactions really are a menace, preying on those who are least able to ignore them, who are often least able to afford them. But it’s a world we’ve kinda made by not wanting to pay for games.

      That said, how much is WoW these days? Paying a monthly fee AND getting bombarded with ways to spend more money is straight-up cunty.

    • MrDrProfJimmy@lemm.ee
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      2 days ago

      This is pretty much me. I don’t play games just to unlock stuff so if the game isn’t fun for me then I’ll just walk away and find something else