We know that certain games are big, like BG3 or Persona 5. But recently games like FF7 rebirth and Indiana Jones just kept going on and on past “Act 3”. Also Rise of the Golden Idol seemed a little short to me
Are developers getting more efficient with generating content?
Pokemon Silver. Beat the Elite 4 and surprise now you get to go back to Kanto.
Blew my tiny mind…
As an older gamer I want the opposite: shorter games. I don’t have the time to sink.
I remember grinding my way through Pokemon Conquest, having a decent time but also kinda wanting it to reach its conclusion. I get to the end of the main campaign, scroll the credits, and then it tells me on next boot that there’s now some more content to play.
“Oh cool, a postgame,” I thought.
No. There was not a postgame. There were something like eighteen new campaigns to play.
To a certain kind of person this must’ve felt like Christmas morning. I put the game in a drawer and didn’t turn it on again out of sheer intimidation.
Hollow Knight.
Surely this is the end of the map… Ok but now Suuuuuurely this is the end of the map… OK NOW SUUUURELY…
I love it when a game is about exploring and half of the content is optional.
Considering how simple its premise is, Another Crab’s Treasure seems pretty basic, like its story doesn’t have much left, at several points. People online gave some takes that four boss fights from the end, they thought each one would be the final boss.
Far Cry 3 also did this well. You finish the skill tree, do the last few missions where the increased power slides the difficulty down…and then it turns out you unlock a whole other island to make use of your full ability tree in every encounter.
Too bad villain Hoyt Volker, to have the motivation to continue it through was weak sauce compared to Vaas
Going back a ways here with Castlevania: Symphony of The Night. It seems like a fairly fleshed out game as it is when you get to the “final” boss but then you read a guide and find out “ending A” is only half of the game
Upside down castle
Same
Untitled Goose Game, but the other way. Got to the end of what I assumed was the first world, but it turned out that was the entire game.
Still a good game, but if I’d known I would have waited for a sale or something.
Xenogears. 80-hour game, and that’s without grinding for everything. And, it probably would have been close to twice as long if they’d been funded enough to complete it. As it was released, the second disc began with a 2-hour cutscene with a save point in the middle, which essentially summed up most of the second half of the story. Amazing game. Like playing through an entire mecha manga.
Final Fantasy 12
I had just come off of FFX while running through all the FF games that I could. With FF12, I got to a point where I had a solid amount of freedom and did a bunch of side quests and stuff. Then the next portion of the story takes you to this mountain, and I thought, ah cool, this looks like “new base” material. They lay out new information about the plot and then the next stop is to assault an air ship.
Kick ass, I think. This is probably roughly the story equivalent of the assault on Bevelle from FFX, you go in, fight your way through, a cinematic happens and the thrust of the story changes, new info drops, motivations change and are renewed just like in FFX.
Nope. You get to the boss on that ship, it’s some dude you have little to no investment in fighting. You kick his ass, he transforms, easy fight, and the game just ends.
I sat in actual open mouthed disbelief. There was no way the game ended there, at what I felt was dramatically and game time wise to be the obvious mid point. And yet, there the credits rolled.
I was so disappointed.
I haven’t played since the original release, but I vaguely remember feeling the same way. If I remember correctly you get to the boss and he is practically like who are you guys. I felt so let down there was no build up between the boss and your characters.
And then Square repeated it with FFXV. Whole time I was like why do I care about this villain? Apparently you had to play some side game or read a story to understand why you were meant to care.
With the decision that we needed to play the Kingdom Hearts mobile game to fully understand KH3, I’m starting to not like Square telling us we need to play so many different games to get how KH plot was
Fallout 4. The amount of world exploration and itty bitty stuffs almost makes me lost myself in exploration, even though the story can be really short depending how you progress the content. On my first playthrough, I clocked at ~90hrs of play time and only just passed the 1/4 of story progression just because I sucked in sidequest and exploration.
Never thought I enjoyed the base building and assisting settlements aspects, Bethesda did great job on Visual storytelling speaking as Interplay/Obsidian Fallout fan.
Another case is STALKER Anomaly mod which can gives you theoritical endless playtime as long as you creative to build your own CYOA Stalker story. Though I don’t recommend Anomaly if you’re looking for the STALKER lore (as they’re fan project) and should be treated as post-vanilla playthrough.
Ghosts of Tsushima.
The several Acts was a nice touch
New factorio dlc felt comically long, and yet I’m having to force myself not to make a new save.
I’ve been wanting to play that. Considering it already takes me something like 30-40 hours to launch a rocket in base game, I’m anticipating that getting through the DLC is going to keep me busy a while.
Dragon’s Dogma 2. IYKYK
Yo been Waiting to get to try this, how big of an upgrade is it over the first one? I only got like 10-20 hrs in that but I’ve to admit its a very unique game and its been on my list
It’s… complicated.
I see xD
I love persona 5 but always quit after 40 hrs of playing it. It’s so damn long lol
13 Sentinels: Aegis Rim
I knew it was a jrpg from the beginning, but the way the stories unfolded and piled up had me confused. There was a new question every chapter and it just bwcqme bigge and bigger. Awesome game