• Katana314@lemmy.world
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    9 hours ago

    I was a mega-fan of both Ori 1 and 2. I’ve got a mug based on the first game, but when I first saw the trailer for this game, nothing about it interested me. Kind of like the Xbox 360 era of “brown and gray cover shooters” I’ve never understood the appeal for grim, depressing medieval worlds. I like having some vibrancy and inventiveness, as well as some motivation behind the violence used to achieve some end.

    One of the only Soulslike games I’ve finished is Another Crab’s Treasure. The story/setting in that game ends up being pretty depressing, but it at least maintains a lot of humor and colorful design.

    What’s more, I looked through the negative reviews, and a lot of them touch on incomplete or over-punishing systems, rather than seeming motivated by external factors.

  • DNU@lemmy.world
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    10 hours ago

    Big ori fan, bought no rest for the wicked at launch day. Its sadly just solid as far as i can remember, bad mouse&keyboard controls wich is why i dropped it, and not insanely good like Ori. Mby they shouldve stuck with SideScrollers.

  • Artyom@lemm.ee
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    20 hours ago

    They’re sitting at 71% (mostly positive) for a game they released as early access. If your studio can’t survive that kind of response, you don’t get to blame the fans, you’re not managing your company well.

    • darthelmet@lemmy.world
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      7 hours ago

      Yeah I’m sort of interested in the game but I wanted to wait for full release. I get that a lot of indie games are helped tremendously by the money and player feedback they get out of early access, but if if the whole bottom falls out because not enough people bought the game you’ve very openly told people “this isn’t finished, don’t buy into this if you aren’t willing to be a part of the testing process,” then something is very wrong. Early access income should help bridge the gap, but you shouldn’t be entirely reliant on it.

    • ampersandrew@lemmy.world
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      11 hours ago

      Not only that, but using the typical back of the napkin math based on the number of reviews (you can usually multiply the number of reviews by 55 to find the number of copies sold, and I omitted the reviews they’ve gotten in the past 48 hours that they asked for), they’ve brought in over $30M for their unfinished game.

      • SkunkWorkz@lemmy.world
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        7 hours ago

        Yep Around $26 million according to https://games-stats.com/steam/game/no-rest-for-the-wicked/

        According to Wikipedia they have at least 80 employees. Ball park cost per employee is around $10k a month (this includes more than just salary). So around $800k per month to run the studio. $9.6 million per year. So they probably spend more than a third of their earnings since launch. And Take Two got their cut (usually half of net revenue, so revenue after the store cut) before Moon Studios went independent, they only became fully independent in March of this year. So they have even less money left. So yeah they saying that they are in financial trouble is probably not exaggerated.

        • ampersandrew@lemmy.world
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          8 hours ago

          There’s a correlation to how many reviews a thing gets in a given marketplace compared to how many of it were sold. This was a mostly unscientific number shared among devs once the user privacy settings changed for Steam and we could no longer count on SteamSpy for copies sold metrics. At one point years ago, the multiple passed around was as high as 77. Here’s a slightly more scientific accounting of it.

  • NeryK@sh.itjust.works
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    24 hours ago

    No review bombing for the wicked

    I don’t see the pattern of a review bombing in Steam reviews… Looks like a game getting released very soon in early access and failing to gain traction.

    It’s sitting on my wishlist and I’m waiting for it to get to 1.0, but their update cadence has been very slow. Now they are saying their studio does not have the funds to complete the game.

    I do hope they turn this around, but as a consumer I am very wary when it comes to titles in early access, and even more when the studio goes radio silent for months.

    • BreadstickNinja@lemmy.world
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      10 hours ago

      Yeah, 100%. “Review bombing” suggests that people are leaving disingenuous bad reviews due to some personal or political axe to grind with the developer. This just looks like a game that got a lukewarm reception, but at least the information in the article doesn’t suggest that any review bombing is occurring.

      I’m a big Ori fan, and I wish Moon Studios the best. But the games market is oversaturated right now, and it’s a tough time for all indie devs. It doesn’t necessarily mean that someone is out to get them if their game isn’t an overnight success.

    • Minnels@lemm.ee
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      8 hours ago

      A reason for lack of updates are that they had a lot of other things to do, like getting independent from their publisher and promised more rapid updates in the future.

    • mohab@piefed.social
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      23 hours ago

      They’re not getting review bombed. Head of the studio is being hyperbolic to get people who like the game to leave positive reviews.

      • Ricky Rigatoni@lemm.ee
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        8 hours ago

        Being disingenuous while asking for help is a great way to make the people who would have helped you a little too miffed =/

  • Tattorack@lemmy.world
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    14 hours ago

    Yeah, the problem might not be review bombing, but rather lack of advertising.

    Until now I’ve honestly never heard of No Rest for the Wicked. I didn’t even know Moon Studios was busy on anything after Ori 2.

    • film@sh.itjust.works
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      10 hours ago

      To be fair, I was served this game on steam. I was about to buy it but the negative reviews turned me off from it.

    • P03 Locke@lemmy.dbzer0.com
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      20 hours ago

      It’s always lack of advertising. The unfortunate fact of life is that 99.99% of indie studios have no clue how to market their game. They think they just have to make a good game, and boom, people will flock to it.

      Steam is there to make sure users have a platform to download their game. It’s not there to market it. Marketing is just an occasional side effect.

      • SkunkWorkz@lemmy.world
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        13 hours ago

        Steam is a marketing machine. The developers just need to do the leg work first. Steam will heavily promote games that have high wishlists and sales momentum. All those personalized recommendations you see on Steam is Valve doing marketing.

        • P03 Locke@lemmy.dbzer0.com
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          9 hours ago

          It’s not one you should rely on. People don’t stare at their Steam page every day.

          This should have been promoted through the usual YouTube and Twitch channels. Find all of the YouTubers that review indie games and start sending emails.

          • SkunkWorkz@lemmy.world
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            7 hours ago

            Yes of course you have to market outside of Steam. But actually most traffic to the game page will come from people discovering it through Steam. Especially for an indie who can’t afford a traditional marketing campaign. A feature on the front page will blow the traffic you’d get from a Tuber or Twitch play out of the water. But you’d only get featured if you have high sales momentum or high wishlists before launch. That’s what the pre launch marketing campaign is for. Getting on YouTube and Twitch channels is just to get the snowball rolling. The rest comes from the Steam algorithm and word of mouth.

      • Ephera@lemmy.ml
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        17 hours ago

        I think, the problem is rather that they have no budget for marketing. If they become visible on Steam, that’s significantly more visibility than they can hope for from a few social media posts…

    • WarlordSdocy@lemm.ee
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      22 hours ago

      I mean I imagine that comes down to the fact that Ori was published by Microsoft while this game was self published. Someone like Microsoft is gonna have a lot more resources for advertising a game versus trying to self publish it.

  • Panda@lemmy.today
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    18 hours ago

    This is rather disappointing. The game looks really good and I’ve been looking forward to playing it. But I meant to play the game in co-op with my husband and when it launched in early access it didn’t seem to have co-op yet (if I remember correctly) so I decided to wait until that was added (and working of course). But after hearing this news I’m a bit wary of buying a game that I’m not sure they’ll even finish. That’s such a shame because the game really looks amazing and super fun to play in co-op.

    (What’s the state of the game right now? Have they added co-op yet and how is the game so far?)

    • Minnels@lemm.ee
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      8 hours ago

      I think the game is great right now. Sure, there are things to do still but they have a combat patch planned and i believe multiplayer is coming with that. Can’t wait to play it with my friends.

    • Domi@lemmy.secnd.me
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      16 hours ago

      I bought the game on release mostly to support them. The folks at Moon Studios are seriously talented and deserve some support.

      I played ~2 hours on release and thought the game was decent. The combat had some weight, the art style was excellent, the bosses were fun and challenging and the exploration was pretty neat. There were many performance issues which they have since mostly fixed but there were also a few systems taken from different genres that didn’t work that well together for me. I didn’t play for a while though, so maybe they improved things in that area.

      Still, I’m also waiting for the coop, which is scheduled to release with the next major update.

      I wouldn’t read too much into this news article. Their CEO has since clarified that he might have been a bit hyperbolic and didn’t expect the media to pick up on his random Discord post.

      I don’t quite agree with his assessment of being “review bombed”. Most negative reviews come down to the game being released in early access: bad performance, many systems not working well together, being behind roadmap, missing coop on launch and more recently, difficulty. I do get their need for releasing in early access after Microsoft dropped them but it might have hurt them in the long run.

  • FreeBooteR69@lemmy.ca
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    1 day ago

    Maybe they should take the feedback from reviews and incorporate that into their updates. It’s not just that you are being review bombed by unreasonable people, it’s that people feel the game has problems that aren’t being addressed. I agree it is difficult to recover from a bad release because first impressions are everything. Companies can recover and have, take No Man’s Sky for an example.

    • InfiniteGlitch@lemmy.dbzer0.com
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      1 day ago

      I think another good example would be Cyberpunk 2077. Its release was insanely horrible but it seems they managed to solve it somehow.

      Haven’t really followed the gaming news regards this game though. However, I hope they manage to find a solution. The Ori games were truly masterpieces (in my opinion).

      • dustyData@lemmy.world
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        24 hours ago

        CDPR had a massive cushion of cash from the Witcher games to bounce them back up. Ori studio obviously doesn’t. In this case, without enough sales, the solution is layoffs or selling to a bigger publisher, which will also result in layoffs.

    • sugar_in_your_tea@sh.itjust.works
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      20 hours ago

      My understanding is they had a big update that fixed a bunch of issues people complained about, but also made the game more difficult, and people didn’t like that.

  • FooBarrington@lemmy.world
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    1 day ago

    Hm… while I’d love to buy the game to support them, 40€ is a very high asking price for an early access title, especially if they possibly won’t be around to finish it.

  • buffaloseven@lemmy.ca
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    1 day ago

    Personally, I picked up NRFTW after the first hotfix for The Breach and I haven’t run into pretty much anything most of the negative reviews are complaining about. There were 100% tuning issues with the original Breach update and they got pummelled for it in the reviews, but in less than a week they fixed 90% of the problems.

    It’s an early access game, so no, of course it’s not perfect yet, but it’s a really solid product with a ton of potential that’s fun to play right now.

    The problem is that reviews are rarely updated, so right now there’s a ton of reviews that capture a tiny snapshot of the game’s life that don’t reflect where the game is merely a couple weeks after they were left. I’m sure there was a bunch riding on this…they’d been locked up in legal proceedings getting the rights to the game and getting out from under a publisher, and I’m sure part of the hype train around The Breach was to spur a renewed round of funding.

    As someone newer to its community, I’m really surprised at how much complaining there is about end game longevity and a bunch of other things that make me want to ask, “You…you know the game isn’t done yet, right?”

    Moon Studios took a risk going independent which means two things: (a) they have strong faith that their project can stand on its own, and (b) they are far more sensitive to cash flow now than they were under a publisher. One thing I think they’ll need to work on is their community relations, and it’s a shame because it almost always means we hear less direct communication and more stuff filtered through PR people.

    I’ll leave a positive review b/c I’ve played about 10 hours and I’m really enjoying the game in front of me and look forward to the updates coming through the rest of 2025.

    • bassomitron@lemmy.world
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      1 day ago

      Yep… ARPG gamers are literally among the worst, most unpleasable types of gamers. They will bitch about everything, because they all want a very specific type of game for them and them alone. Just look at every other isometric ARPG and their communities; 90% of the time, they’re filled with negative posts and comments, constantly upset about balance, end game, leveling, loot, etc etc.

      I think NRFTW is fantastic, and it’s exactly what I was expecting it to be. However, people saw it at the same “style” as Diablo or Path of Exile and expected the game to be like those… except they’re not. And for those that do realize that, you have the other idiots that refuse to accept that it’s an EA game that still has a long roadmap until completion and bitch about the lack of an “endgame.”

      • P03 Locke@lemmy.dbzer0.com
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        20 hours ago

        I think NRFTW is fantastic, and it’s exactly what I was expecting it to be. However, people saw it at the same “style” as Diablo or Path of Exile and expected the game to be like those… except they’re not. And for those that do realize that, you have the other idiots that refuse to accept that it’s an EA game that still has a long roadmap until completion and bitch about the lack of an “endgame.”

        Honestly, I think trying to compete with Diablo and PoE2 is already too much, even if it’s trying to say it’s not those. Those games are huge, with long-running, dedicated fanbases, and they do enough to oversaturate the market just fighting amongst themselves.

        This was the wrong type of game to be trying to dive into the first time they cut themselves off from Microsoft’s financial cushion.

        • buffaloseven@lemmy.ca
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          19 hours ago

          I honestly don’t see much comparison at all, to be honest. This doesn’t have a web of skills to unlock nor does it have the rapid-fire pace of a Diablo game. I guess a vaguely isometric 3rd person action game is automatically Diablo?

          It’s 1,000% in the Soulsborne category, but with select systems from ARPGs mixed in, and the pains of figuring out how to adapt them are showing, but the potential is huge.

          And maybe that’s the thing; coming at this from “I want an alternative to a Souls game” and it lands great. If I picked this up expecting Diablo or Torchlight (ha! I’m old!) or something, I’d be WTF-ing within 8 second of the game starting.

          • bassomitron@lemmy.world
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            11 hours ago

            Agreed on all points. Just spending more than a few seconds watching gameplay footage would put a lot of initial misconceptions to rest. But yeah, while the game is great (in my opinion), it definitely still has a ways to go to fully come into its own and I really hope they secure more funding to see their vision to completion.

  • 7arakun@lemmy.world
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    19 hours ago

    I hope this works out for them. Ori is an awesome game and I’m interested in the new project. I wishlisted it because the videos of it look great but I usually don’t buy early access games. Was planning to get it when it officially launches.

  • sugar_in_your_tea@sh.itjust.works
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    1 day ago

    Anyone play it? I generally don’t buy early access, but the Ori games were great and I’ll probably like this too.

    I have a love/hate relationship with ARPGs. I love games like Ys, Zelda, and Dark Souls, but I don’t like loot based games like Diablo II, and it seems like ARPGs either go hard on loot or largely avoid it. This looks like the second case, but I’d hate to get a few hours in and realize I need to manage loot for decent progression.

    • simple@lemm.eeOP
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      1 day ago

      I’ve played it and really enjoyed it. Despite getting advertised as an ARPG, it’s really not. It’s more like dark souls but with random loot. The gameplay is very slow and methodical, and it’s very difficult. Managing loot isn’t that bad, I just went with whatever I found and didn’t have to worry too much about finding the perfect weapons/armor.

      • sugar_in_your_tea@sh.itjust.works
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        1 day ago

        Awesome. If it’s more combat focused than stats focused, I’ll probably like it.

        I really don’t understand the ARPG genre, it’s almost less helpful than having no genre marker at all.

        • Minnels@lemm.ee
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          8 hours ago

          Loot is a part of it but you can upgrade whatever to whatever item level and change stats (randomly) so finding the perfect item is not needed. Just get whatever works for you.

    • FreeBooteR69@lemmy.ca
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      1 day ago

      I’ve played it. Artwork is beautiful, but controls are wonky, hard to get used to on PC, and the gameplay unnecessarily punishing. It doesn’t feel good to play.

  • AmidFuror@fedia.io
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    1 day ago

    “detrimental” was definitely not the word they should have used. What would be a better word there? Comment below. It helps me keep bringing you great comments.

  • gusgalarnyk@lemmy.world
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    22 hours ago

    I’m waiting for their multiplayer patch to play the game in full but I enjoyed the combat in the first 10 minutes and an excited to play it. ARPGs need to evolve past the idle games most of the current popular ones devolve into.

    • sugar_in_your_tea@sh.itjust.works
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      20 hours ago

      There are a few different types of ARPGs, such as:

      • looters like Diablo - perhaps this is what you consider “idle”?
      • guided “sequential discovery” games like Ys and Zelda - progression is scripted
      • souls-like - combat-heavy ARPGs where combat is skill/reaction based instead of build based

      I really like the last two, not the first one.

      • gusgalarnyk@lemmy.world
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        13 hours ago

        I guess I haven’t heard Souls-Like or games like Zelda or Witcher 3 (what I’d call Action Adventure I guess or RPG) called an ARPG although they fit the name well enough that maybe I have and today I’m falling on the other side of a fuzzy line.

        Yes, I was referring to Diablo, PoE, Last Epoch, and the rest of the “looter” ARPG’s or what I’d just call ARPG’s. Maybe this is why the Diablo-like meme came up? To further drill in to the genre.

        • sugar_in_your_tea@sh.itjust.works
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          9 hours ago

          Zelda

          I think Zelda is right at the boundary of Action-Adventure and ARPG, and some games fall on the RPG side (TLoZ, Zelda 2) and many on the action-adventure side. But many are right at that limit, using equipment and heart containers as progression.

          Dark Souls is absolutely an ARPG. You have leveling mechanics, different builds with impactful player choice, and other forms of progression. Likewise for Witcher 3.

          And yeah, what frustrates me a lot is that many people seem to mean “Diablo-like” when they say “ARPG,” which it is, but the genre is much larger than that.

          Here’s an interesting part from the ARPG Wikipedia article:

          Diablo’s effect on the market was significant, inspiring many imitators. Its impact was such that the term “action RPG” has come to be more commonly used for Diablo-style games, with The Legend of Zelda itself slowly recategorized as an action-adventure.

          To me, ARPG means any game with strong RPG mechanics and a focus on the action instead of stats for determining player success.

          • gusgalarnyk@lemmy.world
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            7 hours ago

            Unfortunately, the snippet from the Wikipedia article you quoted exactly exemplifies my understanding of the genre tags and how I’ve seen them used since I was old enough to get on the Internet and read such things.

            Zelda has, for me, always been an action adventure game. I don’t think I’d called Zelda breath of the wild an RPG game or an ARPG game but that’s because the item portion of the game felt incomparable to a game like Witcher or Diablo where every piece of your character is an item that can be upgraded.

            That being said, I’m not exactly the biggest Zelda fan and BotW was like 10 years ago for me.

            • sugar_in_your_tea@sh.itjust.works
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              5 hours ago

              Yeah, Zelda was originally what I thought of when I heard “ARPG” because I grew up on the NES games. If I started w/ something later, I might consider the series “action-adventure” instead, because the definition of what an ARPG has changed somewhat. And yeah, I’d consider BotW “action-adventure” as well using today’s definition, but it would’ve been an ARPG using the earlier definition.

              There are plenty of other somewhat similar games that do qualify as ARPG today that are very different from Diablo games, like the Ys series, Gurumin, and Cross Code. The Ys series is fairly diverse, but generally speaking, gear upgrades are plot-based (find in a chest in the dungeon you’re exploring) and there’s not a ton of diversity, and leveling your character is very important (1-2 level difference can be the difference between a nearly impossible boss fight and a manageable one). In Gurumin, there is a fixed set of upgrades, and you combine these to get effects. CrossCode has stats, unlockable abilities, and action-oriented combat. Loot isn’t really a major part of any of those games, they’re too action-oriented to be an RPG, and they have too much emphasis on progression to really be action-adventure.

              Those are the sorts of ARPGs I absolutely love, yet everyone seems to focus on the Diablo-like dungeon crawlers where loot is a defining factor.

  • jackod@lemmy.nz
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    21 hours ago

    How is the game coming along? I bought it a while ago to support the team, but don’t really want to jam it until it is at least close to complete. Can’t really leave a review for something I haven’t played.

  • iAmTheTot@sh.itjust.works
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    21 hours ago

    I think there’s a lot more that goes into a games success or failure than just reviews. I’m not entirely convinced that a wave of good reviews would financially save their studio. I also find it funny that he acknowledges that he doesn’t write reviews for things.

    For my case, it’s been on my wish list for a while. I enjoyed Ori, but didn’t love it, and plan on getting around to the second Ori game eventually. But I have a zillion games to play, and right now they’re not that high on my list. But my moods change, and next month I may well be in the mood for something like No Rest for the Wicked, see it on my wish list, and finally pick it up.

    But quite frankly, no review is going to sway me. I’ve enjoyed Mixed review games, I’ve loved Mostly Negative games, and I’ve disliked Overwhelmingly Positive games. Fact of the matter is I’m much more likely to look at actual gameplay videos and make a decision rather than read a written review.

    But, that’s just my anecdotal experience. I personally find it hard to believe the reviews play that big of a role here. I think that success or failure comes down to a hundred different factors, and the unfortunate reality is that some really awesome gems aren’t successful for no real fair reasons, sometimes.

    • bassomitron@lemmy.world
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      20 hours ago

      For what it’s worth, the second Ori game is miles better than the first one. I didn’t finish the first one because it started to feel tedious, whereas I couldn’t put the second one down. I’m not sure if it’s because it had better pacing or just a better design approach, but I really loved it.

      • iAmTheTot@sh.itjust.works
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        17 hours ago

        As I said, I do plan to play it! I might be metroidvania’d out at the moment, my partner and I have played a crap ton of Blasphemous 1 & 2 over the past few months. (highly recommend!)