• Psythik@lemmy.world
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    17 days ago

    My biggest problem is that I have to either order contacts or order special lenses just to use it. Trying to wear glasses in VR is very cumbersome and annoying, plus you risk scratching the lenses. They need to find a way to make the headset smaller and easier to wear, and have it automatically adjust to your vision as well (which will never happen until they get rid of that pointless law that requires you to see an overpriced doctor every year to get a prescription.)

    • finalarbiter@lemmy.dbzer0.com
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      17 days ago

      As someone who’s had similar issues, I’ve previously wondered if it would be possible to ‘simulate’ a prescription lens and have the headset just add a distortion to the video feed that approximates what your lenses do.

      • ferret@sh.itjust.works
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        17 days ago

        the tldr is no, because the optical effects you can correct that way are not the ones that glasses/contacts exist to correct for.

        • finalarbiter@lemmy.dbzer0.com
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          15 days ago

          Ah, that’s unfortunate. I did figure that if it were as easy as I proposed, it would probably already be implemented.

      • Echo Dot@feddit.uk
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        16 days ago

        You need to refocus the light rays to a corrected position on your retina so you can’t simulate it with a screen, you need the lens. There are such things as programmable lenses but they are extremely experimental technology. Maybe in a decade.

    • brucethemoose@lemmy.world
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      18 days ago

      Yeah, exactly!

      I was thinking of motion sickness, too. VR/AR makes a huge fraction of people sick, literally.

      • Psythik@lemmy.world
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        17 days ago

        Gotcha. I’m like the Zuck in the sense that I don’t get sickness in VR, so I forget that it’s a major issue for most other people. Full joystick locomotion with all the motion sickness assists turned off is the only way to go for me. (They break immersion.) I never got headaches from 3D movies and games either. I really miss that era of PC gaming because the glasses were a lot less cumbersome than a headset.

        I feel really bad for those who have motion sickness issues with games; happened to me one time when I was drinking too much one day and then made the mistake of hitting the live resin. So I completely get why those who suffer wouldn’t want to touch VR. I sure wouldn’t if that was my normal experience.

        • Grail@multiverse.soulism.net
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          17 days ago

          I played video games until I got sick multiple times as a kid, now I’m immune to motion sickness. And I still play video games until I get sick sometimes!

        • Tollana1234567@lemmy.today
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          16 days ago

          he spent billions on VR, and then AI, it just 1 disaster after another for him. and the ad/ right wing propaganda wasnt enough revenue for him.

          • Psythik@lemmy.world
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            16 days ago

            Yeah the it was hilariously satisfying to see the whole Meta Worlds thing (or whatever it was called) fail spectacularly. Zuck actually believed that everyone would want to spend their lives in a VR headset with a 2 hour battery life because he tried it once and didn’t get sick.

            • Tollana1234567@lemmy.today
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              15 days ago

              Also they were kinda late to the AI game, shouldve took some hints from apple, lol. and sit back and watch the industry. im guessing if your meta social media platform is all about making fake engagement and riling people up politically, its natural the ROBOT Zuck is drawn to it.

      • I love VR even though it does take a while to get used to and moving around in it makes me super queasy after 20 minutes or so unless I am actually moving.

        However, I find the most uncomfortable feeling comes from leaving VR after an extended time in it. It feels like you’re dreaming and can’t wake up. Everything just feels super weird for about an hour or two after taking the headset off.

      • Tarquinn2049@lemmy.world
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        17 days ago

        Technically it doesn’t “make” people motion sick, they are motion sick either way. But VR offers a very accessible way to train away your motion sickness. Since you can actually stop early enough to reinforce that your brain doesn’t need to protect you. A car ride or boat is much harder to stop at a moments notice.

        If you keep reinforcing that you don’t need motion sickness, your brain stops doing it to you. It thinks it’s helping.

        Similarly, the medication for car ride or boat motion sickness works for VR too. So they can help you be able to spend more time in each session while training it away.