I think at this point I am more excited for, and have higher expectations of, Skywind.
Maybe they shouldn’t use marketers. From what I see, marketers are the reason for unreal hype. Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG. (Aside from the launch issues this was also a big thing at launch).
All modern games hype is directly because of marketers.
Here’s a novel thing. Just show us what the game is like. No stupid marketing lingo, no flashy graphics, just what the game is like. Give us the opening mission. There, pay me a marketing fee. No stupid high expectations, no lying about features that don’t actually exist, just telling the consumer honestly what they’re buying.
pay me a marketing fee
Average pay is like 50-60k [per year] for a[n average of a] 40 hour week [job], less if you’re like social media coordinator or something. It’s not like it’s crazy money.
And why hate on people that are usually artists, writers, creatives etc spending half their life using their talents in a bland corporate way to make money to pay the bills so they can spend 10% of their life actually creating art?
Plus, everyone’s job is easy when you reduce it to simplistic terms
I can be a back end developer: just organize the data and show it on my screen. Don’t show me a login page, don’t ask for my preferences, don’t give me help articles, just organize the data
I can be a firefighter: just put out the fire, don’t ride around in a big truck, don’t slide down a pole just put out the fire.
50-60k for a week‽.
That’s almost pretty much double the average monthly salary here.
a year to work a full time job I meant.
edit: I looked it up, average - 50th percentile - is actually $79k per annum. Still not crazy money for a full time job.
Lol, I also messed up the currency conversion. Of course we don’t earn around 30k USD a month. That would be insane. We earn on average around 30-35k SEK a month which is much less.
Remember the time when we had demoes that we could test before commiting to a buy? We should come back to that. Arguably Steam’s return policy could be used as a demo although it only gives access to the beginning of the game and the plethora of cinematics and tutorials, and does not focus on a core part of the gameplay.
Steam’s recent update to carve out a category for demo’s is kinda what you are asking for. At least it is in the right direction, if devs follow it.
Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG
We can’t put all the blame on marketers. It is still to this day a wonky, janky, buggy and substandard RPG. There was no level of softening that would make Cyberpunk palatable enough to be entirely free of negative sentiment.
I know at least Gopher (and probably several others on YouTube or elsewhere) literally spelled out the equation for success for TESVI, or at least the beginnings of it.
I mean maybe if you hadn’t been milking Skyrim for 13 fucking years, expectations wouldn’t be so unreasonably high, would they?
Really? After the absolute clownshow that was Starfield, my expectations for TES6 are extremely low.
My expectations for a TES game are low by default. They just provide the world, the modders provide the game.
I had low expectations before, but Starfield killed them completely. Starfield actually helped me get over worrying about TES6, because I just lost interest.
Eh, I lost interest about an hour after their initial announcement video 6 years ago. It was obvious that there was no game then, and that it would be a long time before there was anything resembling a game.
So maybe I’ll be interested when they actually launch info about it, but until then, I just assume it doesn’t exist.
Use 👏 a 👏 better 👏 engine! 👏
Even py.game would be better at this point…
Whaaaat you think the engine that brought the world Boxfield is horrible after eight years of work on it?
If they spend time on a new engine, that would cancel the release of Skyrim on the IBM 5100.
“Our tech is cutting edge as far as I can tell, the Creation Engine’s aging very well! We’re not planning on doing anything about it.”
I honestly don’t even think vanilla Skyrim was that good of a game. It had nice world building, but the combat sucked, the main story was kinda whatever, it was glitchy and a lot of systems were poorly thought out. It’s only ever been the promise of a good game which was mostly found in mods.
Skyrim was good because sandbox, music, culture and mood. The parts that made it bad, were endearing.
Combat sucked and you had to spend way too long in the garbage ass inventory/ menus which just ruined the immersion. Im passing on Bethesda games until they fix that dumb shit, but I don’t think they will anytime soon. All of their games seem like a soulless copy-paste the theme into the same boring engine.
deleted by creator
I expect it to be a buggy mess that has lots of potential and doesn’t deliver on half of what it seems like it should do. Then after a year or two it will finally be patched into being mostly stable and mods will have reached a point where it can mostly be turned into the game I actually want. However there will be a few creative decisions that I absolutely hate but which are so unnecessarily locked in that even mods can’t fix them, so I’ll have to just accept them as an irritant that I will do my best to ignore.
They’re gonna block mod tools, just wait.
Considering how the modding community made Skyrim a long-term success, this would be a very foolish decision.
They’re going to try make paid mods a thing again.
You say that as if it removes the possibility but I don’t think I need to provide specific examples of obviously foolish decisions ruining modern games. There are plenty to choose from.
Oh absolutely, and Bethesda is absolutely capable of that. It would be very myopic for them though. They can’t possibly be ignorant of the fact that modding is what kept Skyrim selling for a decade.
Preventing modding would be a substantial exercise in hubris (“we don’t need them”), or one of those intentional failure/tax writeoff things.
If they did that nobody would even be able to play the game, you expect Bethesda to do their own patching!?
You’ll have to pay a subscription fee.
Anything that makes marketers sad is a win for the world, honestly
They’re usually just liars acting as a filter between the game and the interested customers.
Instead of just showing the have, they cut what doesn’t look good and make it appear as something more than it is. That’s their job.
It’s not adding value. Peak marketing executed perfectly is just misleading enough to increase sales beyond what just seeing the game would do, without making the customers mad enough to have a negative impact.
I make a rare exception for actual artistry, like some of the WoW expansion cinematics. It’s still pretty misleading, but they’re pretty.
As for the next Elder Scrolls, I don’t think Bethesda has the devs to make it fun or interesting. From what I’ve seen from them, they are not particularly competent.
It’s too late for me to care. I grew up with TES. I played daggerfall when I was 15 on my pentium. Then every few years a new amazing game came out. Then after sky rim it stopped. I’m in my 40s now and don’t have the time. This game should have come out in 2016 at the latest.
I mean… Skyrim is ok, I wouldn’t say it’s amazing…one of the weakest installments of TES. And then they beat every last cent out of it.
This game should have come out in 2016 at the latest.
Absolutely. I’m surprised they didn’t try to release a version for calculators…
Modern Bethesda and making good games, what a joke.
I mean, even if TES:6 is good it wont meet expectations because expectations are so wildly high.
My expectations are just be as good as skyrim. I still go and explore skyrim and find new fun things i had never seen before. It’s the best i can ask for.
Maybe it’ll be as good. I would strongly recommend waiting for reviews in 2032 when it finally launches.
Skyrim launched 11.11.11
Expect ES6 on
2.2.22oh wait, missed that one, 3.3.33
They’re definitely not going to go back to any of the better earlier games before Skyrim.
Idk i never played the other games. I’ve heard many times that they are better. I play skyrim in VR only. I might look for mods to play the earlier games in VR as well.
I’d love to play VR. Someday
You can probably get a used Quest 2 for a good price. It’s definitely capable enough to get a feel for VR, and whether or not you should invest more in a better setup.
Yeah I know. Unfortunately new toys like new hardware isn’t in my current future. Someday though.
Really after the mess that was their space game?
There is no modern Bethesda. They are still making games based on 15 year old standards, with an engine a lot older and technically more debted than that.
It’s kinda like trying to make Edward Scissorhands a brain surgeon by adding a few more rubberbands between the blades.
They are still making games based on 15 year old standards
If only. Daggerfall was great for its time, Morrowind was and still remains a classic masterpiece.
The enshittification started with Oblivion, and only got worse from there.
Thank God they lowered the expectations after Starfield.
I know I’m in the minority, but I fucking love Starfield.
It’s a galactic scale zen garden when I need peace.
It’s a shooter/space combat sim when I choose violence.
There’s things that aren’t good about it, it needs so many more factions, followers, and NPC interaction points to fill the fish bowl that’s there, but there’s so much to love too, IMHO.
In a time where MOST major studio games have turned to no effort live service dogshit, I think hating on flawed but grand games like Starfield as just more unsalvagable garbage is just an invitation to studios to keep churning out actual garbage like Suicide Squad since there’s no pleasing modern gamers so don’t bother trying, just lean entirely on an IPs nostalgia.
Yeah, I was gonna say. I’m sure it’ll meet my expectations, and I’ll be disappointed.
And Fallout 76, and in some sense, Fallout 4
Yeah I know, I played Morrowind, Oblivion, and unfortunately Skyrim. I expect it to be pretty and large, but not have much unique, good stuff, the side quests will be “go steal this same vase 6x from different people oh look you run the Thieves Guild now,” and the main quests might be neat.
I’m not sure I’ll be picking it up tbh.
Honestly if they had just put a little more thought into the loot progression and made a couple systems more interesting it would have been a much better game.
The randomized empty open world planets wasn’t great but they also did that in Daggerfall so I don’t think it was totally unprecedented and still had some value if there was a better incentive to explore (in my opinion better and more interesting loot would have kept me exploring).
What pissed me off the most was the fact that when you built the armillary it literally showed up on the OUTSIDE of your spaceship and you couldn’t build it indoors in your settlements. What the fuck? You literally killed people for some of those artifacts. Why would you keep them outside for fucks sake?
The randomized empty open world planets wasn’t great but they also did that in Daggerfall so I don’t think it was totally unprecedented
Well, in case of daggerfall you could actually move through the land to the next city/town without a single loading screen. And in theory you could move from one end of the land to the other end (but the game would likely crash due to procedural generation or memory issues before)
True but Daggerfall was definitely made with fast travel in mind as the main way to get around.
i think a rogue would stab you in the back killing you instantly before the game would crash