• SplashJackson@lemmy.ca
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    59 minutes ago

    I liked it when they were Epic Megagames and made fun games about green rabbits, savage jungle women, and giant fighting robots

  • Duamerthrax@lemmy.world
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    7 hours ago

    Fuck you Tim Sweeney. Fuck the fortnite model and fuck you for delisting and shutting down the Unreal franchise.

  • Sabata@ani.social
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    10 hours ago

    People don’t want to pay for Disneyfied corpo slop that the HR department and advertisers signed off on. A public company lacks the soul to imbue into a creative project.

    • Evotech@lemmy.world
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      9 hours ago

      When you try to make literally everyone your target demographic then nobody will be your target demographic

      • homicidalrobot@lemm.ee
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        9 hours ago

        Not that odd. Seems like a decade and change ago it became common knowledge that market-tested, sanitized content wasn’t really resonating with “core gamers”, but we don’t even call the demographic that anymore. Not really sure how we got here

        • RubberDuck@lemmy.world
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          9 hours ago

          Well, gamers includes anyone sliding their finger on a phone screen now playing Farmville and stuff…and that is a looooooot of people. So that moves the needle on the average gamer a lot towards that end. And I think there is limited overlap between the people that use it as a time suck and the people that sit down and turn on their console/pc to play a game as a hobby.

          So if the MBAs looked at statistics too much… you also get a warped idea.

          It seems that stuff that gets people most excited are the inspired games made by creative people because they had a vision for their game…

          • MotoAsh@lemmy.world
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            9 hours ago

            Are you SERIOUSLY this stupid and triggered? They’ve said NOTHING about “woke” anything, and your dumb ass goes off like this is gamer gate? Fuck you. Fuck you, you illiterate moron.

            This is about how Epic, the corporarion Tim Sweeny leads, a corpo that’s a big player in the games industry, is FAILING to identify that it is quality, not budget that determines if a game sells.

            … and then you come in here saying GamerGate shit. Fuck off, you inflammatory dumbass. Seems like you need to get past Reddit culture, troll.

              • MotoAsh@lemmy.world
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                8 hours ago

                Yes, the guy I replied to. They need to walk to their nearest college and learn how, “reading between the lines” is NOT about applying any and all conspiracy thinking to a subject…

          • homicidalrobot@lemm.ee
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            8 hours ago

            I saw your reply and regret to inform you the other folks are right, I’m no gamergater and the context isn’t even right. Woke is a descriptor that causes me to buy a game. “Core” referred to gamers that were willing to grind, basically; it was a useful demographic for describing players and I don’t really know what has replaced it.

  • Lvxferre@mander.xyz
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    12 hours ago

    Those studios have been pouring huge amounts of money on graphics under the assumption (i.e. idiocy) that better graphics = more sales. Tim Sweeney is shifting it towards yet another assumption/idiocy: that more forced socialisation = more sales.

    And they still don’t get the picture. People won’t buy your games if they’re boring, if they’re too expensive, or if they think that you’re an arsehole. Roughly in this order. That’s it.

  • Mango@lemmy.world
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    9 hours ago

    Maybe instead of playing with money, the money people should come up with ideas. I can’t think of a time where more budget meant more fun.

  • Lad@reddthat.com
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    15 hours ago

    Modern Ubisoft are the prime example of this. They churn out loads of games every year and they’re just the same old formulaic crap that you’ve seen before. How can you have so much money and so many studios but you can’t get decent voice actors or writers? How can your AAA games still have clunky mechanics and absolutely no original ideas?

    Oh look, it’s another shitty enemy outpost, let’s scout it with my drone/bird/binoculars and mark all the enemies so I can see them through walls. Maybe I’ll not use stealth on the next one because it’s a waste of time as the game is piss easy anyway and I’ll be able to kill all of the enemies in a straight fight. And the reward is the same either way. Now I’ve found [collectible item] 37 of 200, I wonder where the rest of them are in this massive vapid open world?

    • CaptPretentious@lemmy.world
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      6 hours ago

      A reminder, AAA, means nothing. It is a self-appointed term for marketing. Because it means nothing customers apply whatever they think it means. Just like AAAA is also pointless, and stupid.

    • Breadhax0r@lemmy.world
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      14 hours ago

      I lived the collectibles in Anacronox, they were little golden taco trophies and their lore was that they used to be highly sought after until it came out that TACO stood for Totally Arbitrary Collectible Object and it tanked the market.

      You meet a guy that held on till the bitter end but finally had to sell off his collection because he needed the money, so you give him any you find for trinkets and stuff to help him rebuild his collection.

      • Itrytoblenderrender@lemmy.world
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        11 hours ago

        I played this as a kid, now I feel old. Was a great game but the ending made a sequel necessary, which as far as I know never happened.

    • kameecoding@lemmy.world
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      13 hours ago

      It’s the ubisoft lookout tower sinulator, you will like it while you mindlessly run around the map to fulfill idiotic chore tasks that trigger your ocd

    • funkless_eck@sh.itjust.works
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      12 hours ago

      I always wondered if I’d like to write for video games (I write sketch, character, musical comedy) but honestly there’s probably very little fun in it, as you’re writing 95% one-sided conversations that are variations on “go to place, bring hack item”

      • Codex@lemmy.world
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        9 hours ago

        The best written games are all indies now. Text and story heavy games are pretty common, with varying amounts of “game” to carry the story. Check out Citizen Sleeper, Disco Elysium, or Book of Hours.

  • orca@orcas.enjoying.yachts
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    17 hours ago

    These big companies have it all backwards. We don’t need them; they need us. I don’t suddenly like slot machine video games just because their fucking bean counters say so. Ever since I bought a Steam Deck, I’ve played nothing but indie and old games, and I ain’t going back. You can keep your 3 bundles and your $70-110 price tags. I’ll play 500 hours of Vampire Survivors before I’ll buy another casino that they happened to build a game around.

    In the wise words of the Soulsbourne community: GIT GUD (at not making shitty games).

  • rustyfish@lemmy.world
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    15 hours ago

    Ok. Interesting take. Let’s look at Alan Wake 2. High Budget and pretty good. One of the best games I played in recent years I would say.

    And why did it sell poorly, I hear you ask? Well, maybe it had something to do with the fact that you published it on your Epic Store only, being fully aware that the overwhelming majority of PC players are on Steam (and very lazy when it comes to switching away from it). Also you didn’t produce physical copies for consoles. Download only for an environment known for being fiercely pro physical copy.

    But we all know it’s not about these things. It’s about calming down investors. That’s why you use buzzwords like “metaverse” and shit. I am actually impressed you didn’t ramble about AI.

    • Codex@lemmy.world
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      9 hours ago

      Man, I’d love to play Alan Wake 2. Big Remedy fan; Control was my game of the year for two years. Be nice if they’d release it on a platform I’d buy it on.

  • circuitfarmer@lemmy.sdf.org
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    19 hours ago

    They aren’t selling because they are designed as money machines first and games second.

    Do I get to be the next Tim Sweeney now? As far as I can tell the bar is pretty low.

    • Scrubbles@poptalk.scrubbles.tech
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      18 hours ago

      They could make so many moderate games that would sell amazingly if they just tried to… Make games instead of casinos. But no, profits must only go up, can’t have a flat year with only great success - they have to outdo themselves financially every year and squeeze everything

      • circuitfarmer@lemmy.sdf.org
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        18 hours ago

        They could make so many moderate games that would sell amazingly if they just tried to…

        100%. That’s the kind of nuanced thinking you won’t get from corporate America at this point.

        • Scrubbles@poptalk.scrubbles.tech
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          8 hours ago

          Can’t have 5 semi good games that sell pretty well, can’t only be moderately profitable! Have to shoot for the moon, have only 1 game that we bet the whole farm on!

    • narc0tic_bird@lemm.ee
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      18 hours ago

      You have to sue every single storefront first as well and go cry to the press that companies don’t want to do business with you when you break their ToS.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    21 hours ago

    Two reasons:

    1. The money is mostly spent on visual production, graphics, and big name actors to voice characters, which doesn’t automatically make a game good.

    2. Season passes, MTX and other bullshit being shoved down our throats in big budget games is getting even worse.

    I will always choose a smaller project of passion over a lackluster, watered-down AAA game with an overinflated budget.

    • Fester@lemm.ee
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      19 hours ago

      When I open a steam page for a game that looks interesting to me, and I find out it has 3 versions at wildly different prices and 10+ other DLC, I just pass and move on. I’m not doing external research to find out what is the difference between the complete and ultra complete and definitive deluxe director’s cut editions and whether it’s worth it, or whether I “need” such and such DLC to get the full experience. I’m instantly and thoroughly turned off by it, and I’m just not bothering. Fuck that whole mess.

      • slickgoat@lemmy.world
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        4 hours ago

        It’s like the corporate world has made gaming into a twisted version of THEIR game. How do we grind money out of these idiots?

        Well, I think that they will probably work it out in the end by going bust. Every CEO - in the end - blames the consumer, not the product nor the service.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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        19 hours ago

        For real! I have the biggest issue on that with the PlayStation store. The main list of titles only shows the most expensive version and you have to dig deeper to find the regular, lowest priced option. I swear, when I first got my PS5 and was interested in getting NHL23 I damn near had a heart attack seeing it priced over $100. Ended up just going to GameStop and picking up a used physical copy for $10.

    • Zagorath@aussie.zone
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      21 hours ago

      Yeah honestly AA games deliver the experience AAA games gave 15 years ago, and that’s what I want way more than whatever AAA is today.

    • SendMePhotos@lemmy.world
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      19 hours ago

      I wish I could get it through to my dumbass friend. She says that a game must have good graphics or else she won’t play it.

      Stardew valley? Nope. It’s too blocky. Undertale? Nope. Might as well be an NES game.

      • Wrufieotnak@feddit.org
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        13 hours ago

        While I understand your feelings (I have such a friend myself), if graphics are most important to them, they are perfectly entitled to that opinion! I always interject, that my friend is missing out on great gameplay experiences but it is on them what they like and value most.

    • ChicoSuave@lemmy.world
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      20 hours ago

      Ultimately it is about the money and effort being put into the wrong parts of the game, which coincidentally is the part that is easiest to show off to investors and C levels.

  • TommySoda@lemmy.world
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    19 hours ago

    It’s because the games are mid or worse. Took me one google search to find a plethora of games released in the last few years that had high budgets and sold very well. God of War: Ragnarok, Ghost of Tsushima, Elden Ring, Horizon: Forbidden West, Doom Eternal, Hogwarts Legacy, Legend of Zelda: Tears of the Kingdom, The Last Of Us Part II, and so many more. These are just the ones I played. Just because the only game you guys make is Fortnite after abandoning all your IPs and that your Epic Games Store money isn’t as high as you thought it would be doesn’t mean other people aren’t making amazing games. It’s just you, my guy. I consider myself a patient gamer and I’ve bought more full price games over the last 5 years than I ever have.

  • Wooki@lemmy.world
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    14 hours ago

    Company that makes its money from fraud screams at customers for not being suckers.

    News at 7.

  • overload@sopuli.xyz
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    18 hours ago

    Because budget alone doesn’t make a good game. It’s a lack of creative vision and churning out safe bets that mean people just aren’t excited anymore.

    Teams of thousands working on a game designed by committee means no single group really has a vision of the creative vision of the project.

    I get it that the marketing budget is important, they need big flashy games to justify the marketing budget required to get cut-through.

    Ultimately I think it’s the case that these dev teams are too large, and aren’t making true art anymore, because true art is risky.

    Small studios are the ones making art, and some of them are getting cut through into the mainstream. This is where good games exist now.

    • RightHandOfIkaros@lemmy.world
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      20 hours ago

      Or how about they start making games people want to actually buy?

      How about truly new games instead of zero-risk remakes/reboots/sequels or truly awful slop like Concord?