You are going away, to some place isolated… in space, of course. You will only be around one other person. You can take an allotment if 1GB of personal media with you (text, video, music, games, pics, etc.) that you will be able to access in your free time indefinitely at will.

The other person will also take 1GB with them, but you won’t be able to talk to them until you’re on the journey.

You will have access to any knowledge resources to perform your function and keep you alive. You will never return to a point where you can get new external media. Any additional media you ever access would have to be created by you and or your travel partner with what you have access to.

You will also not know the sex of your partner, but they have willingly taken the same risks to embark on the journey as yourself, and will have a similar mission.

  • BambiDiego@lemmy.world
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    2 hours ago

    A compressed version of the Shrek movie.

    Make it 480p at 18 frames instead of 24, then compress the audio as much as needed, I already know most of the lines.

    There is no god, only Shrek.

    It’s all Ogre now.

  • terminhell@lemmy.dbzer0.com
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    6 hours ago

    I’d take a gander at my digital copies of several D&D books. Maybe chop all the art/pics and just have text. If nothing else just the core books and a dice app if I couldn’t bring physical ones.

    • Corkyskog@sh.itjust.worksOP
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      5 hours ago

      What would you do with the D&D books? I am unfortunately not very familiar with D&D. Is it to play with the other person, or something to do on your own? Are there types of games like that are better for two people?

      I have seen similar things mentioned a few times.

  • Cowbee [he/him]@lemmy.ml
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    8 hours ago

    Tons of epubs of books and TTRPGs, with dice rolling software. Classic SNES, NES, N64, GB, GBC, and GBA games, romhacks, and emulators. Storage-efficient MP3s of a few albums like Drukqs that get better with repeated listening, and classical, impressionist, and other such music. A photo of my fiancé.

  • I Cast Fist@programming.dev
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    23 hours ago

    Let’s see, a portable or ripped version of games:

    • Age of Empires 2 (there’s an old one that was around 170mb with the expansion),
    • Daggerfall (~150mb),
    • Worms Armageddon (~300mb, can be reduced by removing some speech sets),
    • Doom + some mods and modding tools (let’s allot 200mb for that)

    That’s ~820mb thus far. Let’s grab Snes9x (~1mb), Secret of Mana 2 (~3mb), Super Bomberman 3 (~800kb), Super Mario All Stars + Super Mario World (~1.3mb). Also get a GBA emulator, Harvest Moon Friends of Mineral Town, Pokemon Fire red + some romhacks. Let’s assume all this emulation came to a grand total of 50MB. 870MB used, some 130 left.

    For that final stretch, books on programming, the full offline documentation and a respective compiler for said language. Going with TinyCC would leave plenty of room for the books, but i’d also have to write most graphic related stuff from scratch… FreePascal has amazing documentation, but the compiler is 50mb or more. Nim is small and fast, but documentation is all over the place and anything graphical needs an external library. Guess I’ll have to contend with some form of javascript. I’d still bring at least one great book on C coding + TinyCC just in case

    • zod000@lemmy.ml
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      6 hours ago

      Wasn’t the full Daggerfall install was actually closer to 400MB. I remember I bought a second HDD just to house Daggerfall since not loading anything from CD made it crash less.

      Edit: Just forgot to mention that I love how detailed this list is and you are basically describing my late 90s PC, except it was Turbo Pascal and slightly older versions of Worms and RTS games.

      • I Cast Fist@programming.dev
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        4 hours ago

        I suspect there’s a ripped version of Daggerfall that removes some or all of the FMV and that would give a significant reduction of space (much like AoE2 at only 170mb). The GOG installer comes at 176mb, so I’ve probably alloted too little space for it either way. Good thing there’s enough wiggle room in further reducing the size of either Worms or Doom mods

        Also, the fun thing about going with FreePascal is that I could, in theory, make new GBA games to run on the emulator!

  • bruhSoulz@lemmy.ml
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    15 hours ago

    Mannnnn morrowind is 1.5 :( I guess I’d get a shit ton of retro Roms and emulators (edit: AND DOOM + MODS!)

  • DarkCloud@lemmy.world
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    22 hours ago

    A guide to learning a programming language and a compiler for said programming language. Maybe Godot.

  • CptInsane0@lemmy.world
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    1 day ago

    A zip file full of text files containing a ton of knowledge necessary to complete the journey, and a bunch of books. Maybe an emulator and a few nes games.

    • toastal@lemmy.ml
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      1 day ago

      Only 128 characters? You’re gonna have issues converting everything to ASCII when you can’t even write “café”.

      • superkret@feddit.org
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        23 hours ago

        So? I’ll take some characters that aren’t 100% correct, if I can read 4x as many books that way.

  • Strayce@lemmy.sdf.org
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    1 day ago

    GZDoom + supporting .WAD files: ~130MB installed.
    Ultimate Doom Builder: ~35MB installed.
    Foobar2000 + .mod file support: ~13MB installed.
    OpenMPT: ~21MB installed.
    Okular: 230MB installed.

    Fill the rest up with community maps/mods, tracker files and ebooks.

  • deegeese@sopuli.xyz
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    1 day ago

    That’s only about 5% of the text of Wikipedia. Maybe I’ll take just the top 100k articles.